My idea for this project was to create a main character for a cosmic horror game that broke free from the typical main character syndrome.
I started concepting on a punk character with a bigger body type and a feminine presenting look. I wanted her to be colorful, strong and badass while still being able to express a verity of emotions. It is important for me to show diversity and depth in what I create. I hope that new target groups or target groups outside “the norm” in gaming community can identify with this design.
In this project I worked togheter with Jacob Fransson who rigged and animated the character and weapon. To see the animations look at Jacob's portfolio: https://www.jacobfransson.com/