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Tulah

My idea for this project was to create a main character for a cosmic horror game that broke free from the typical main character syndrome.

I started concepting on a punk character with a bigger body type and a feminine presenting look. I wanted her to be colorful, strong and badass while still being able to express a verity of emotions. It is important for me to show diversity and depth in what I create. I hope that new target groups or target groups outside “the norm” in gaming community can identify with this design.

In this project I worked togheter with Jacob Fransson who rigged and animated the character and weapon. To see the animations look at Jacob's portfolio: https://www.jacobfransson.com/

Tulah posed by me using the rig made by Jacob Fransson

Tulah posed by me using the rig made by Jacob Fransson

Props

Props

Close-up neutral face

Close-up neutral face

Close-up fish monster in bottle

Close-up fish monster in bottle

Front

Front

Back

Back

Turn around weapon

Turn around weapon

Highpoly and Lowpoly

Highpoly and Lowpoly

UV and Textures

UV and Textures

Concept

Concept